

He can find weaknesses in the other side’s defenses. He takes these characters, and depending on his leadership skill, he can rally and lead a few of them and do things like end runs or go to different places on the battlefield. But what we want to do is have more of an RTS experience there, bring more of the RTS in with the ability for your hero character – your Wildman, who is evolving tech-wise. You might be thinking of a MOBA-style game, and there’s a lot of stuff that we love about MOBA. RPS: So what makes this an RTS/RPG and not a MOBA/RPG? Is there some Demigod influence here?Ĭhris Taylor: You get into this whole RTS gameplay for what I call the war zone. I used to play like this in Age of Empires, the second game, where I’d build the English and just go for the longbowmen. Or you could really turn the tables and go all archery. You may defeat that enemy and go, “You know what? I’ve discovered archery now.” So in the next war zone you fight in, you would maybe decide that you’re going to mix it up and have some of your guys go melee and some be archers. They might have archers, so you get into a rock-paper-scissors kind of RTS gameplay here. You can decide that you want to build multiple barracks and be fighting a melee-based war. The units all meet in the middle.īut the thing is, you can min/max. You’ve got what I’m calling a war zone, where the enemy on the other side is doing the same thing. Your guys start to move forward under their own direction, so to speak. Then out spawns these… Think of them as a creep spawner, but what it is is it’s like a barracks in an RTS game. That might be the only technology you have.
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That might be the only thing you know how to do. Then what you do is you have the ability, now, to construct some little shacks. When you pound these skulls, they might have something that makes you think, “Oh, that’s really cool.” One of them might have a club that they’ve fashioned, where they strapped a rock to the end of it. To see this content please enable targeting cookies. So imagine a town that kind of moves out. This is a structure that’s kind of like your base. The first thing you do is you pound a lot of the skulls of the inhabitants of the region, which are primitive. You’re actually on a kind of empire-building, civilization-building quest. He comes out of his tent and he grabs a bone, like a femur from a dinosaur, because he’s emerging out of the dark 200,000 years ago. You start up with your hero, and your hero is a wild man. RPS: OK then, what exactly is Wildman? Is Bear Grylls involved?Ĭhris Taylor: So what happens is, you have what I call an overland adventure.

It’s forged in this new model, all the way. This is like the genesis of gaming, right? Nowadays, when you look at the changes that have happened, it’s fantastic.
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A patch, even, wasn’t common in those early days, because you had no way to get the patch to them. Then you start working on another game, literally the Monday that you come in to the office after you take your two-week holiday or whatever because you’re so burnt out. You don’t really even talk to your customers that way. When I started out, 25 years ago, there was one guy, and then we had some other support people. It doesn’t get much better than that when you’re trying to run a business and you’re trying to make people happy with the things that you’re making.

The changes that I find just wonderful are the fact that with Kickstarter, and with going directly to the customers or the fans, this is cutting out all the red tape and noise and allowing us to communicate directly with the folks who are playing the games. I think a lot of these changes have been quite positive. For a lot of people, those changes aren’t good, but I actually see it differently. It'll never work, right? Clearly, it's total madness.Ĭhris Taylor: The business has gone through so many changes.
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But how exactly do all those puzzle pieces fit together? Is this just Total Demigod Annihilation Siege Commander, or is there more to it than that? And, most importantly, what sorts of objects will we be bonking people with? Dinosaur femurs? Pterodactyl eggs? Primitive religious ideologies? Also, something something DRM (or lack thereof) and mods and Kickstarter or whatever, I guess. Of course, I was doing that long before Chris Taylor and Gas Powered Games announced a fantastical prehistoric RTS/MOBA/RPG with the very same title, so now it's actually relevant. Wildman! That's fun to say, isn't it? I like bellowing it at the top of my lungs while charging down sun-spattered hills, colossal bonking club aloft.
